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Server Maintenance 13/02/2020

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  • #16
    Happy 6th Anniversary

    can we get a buff on difficulty and exp gain on landing plz? an slv nightmare dgn that is ezier than certain vanilla dgns really doesnt deserve to be called a "nightmare"

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    • #17
      It really is to cancel life for a week

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      • #18
        so its the that time of the year again and its been 6 times in the making, happy anniversary indeed


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        • #19
          ty for all effort and gratz for 6th anniversary

          Originally posted by KuroSpecter View Post
          Happy 6th Anniversary

          can we get a buff on difficulty and exp gain on landing plz? an slv nightmare dgn that is ezier than certain vanilla dgns really doesnt deserve to be called a "nightmare"
          oh pls don't go there again, lol if too easy for you just don't use navea buff or food buff.
          not to mention that is not for slv 15 players but for slv1 at start.

          not everyone has full prayer full eido full holy chest at that point.

          Comment


          • #20
            If you are referring to players who have 95+% on eido collection and full HC, then we dont even need buffs to clear it solo, u barely lose any hp once u clear the mobs that give dots. Landing is definitely not as hard as its thought to be.

            One should be less concerned with the difficulty tweaking thing tbh.
            Realistically, people who are not "at that point" yet would just ask for carry on basically every nightmare dungeon anyway, and since the exp is horrible, they actually cant level fast enuf. If it's a "exp curve" to help them learn how to gear themselves, then wudnt that defeat the purpose of the awakening trial? true new players would have trouble even at the awaken trial, and then once they awaken, they still cant do landing in a group of 5, and would hav to look for carries, again.
            btw, padawan...try not to get confused about the subject, its landing, not aqua.

            But just raising the exp is like doing handouts and Im pretty sure most people wudnt like it either. To justify that, we cud make landing "harder", but not really too crazy, its just a minor tweak like an extra 5% debuff on hp/dmg, while giving say, 20% more exp. Its completely reasonable and actually helps undergeared people level faster.
            Pepes with good gear are shouting "S1/S5" spam all day anyway, but if an undergeared slv player cant find these pts, the only sources they can get exp reliably from are dh95 and landing, hence why THEY need a boost in exp from landing. (s15 players are not the ones who need the exp...they cant even get exp at s15 *BRUH*) This is the kind of proposal exactly meant to help said group of undergeared and underleveled players.
            Last edited by KuroSpecter; 02-14-2020, 12:14 AM.

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            • #21
              Originally posted by KuroSpecter View Post
              If you are referring to players who have 95+% on eido collection and full HC, then we dont even need buffs to clear it solo, u barely lose any hp once u clear the mobs that give dots. Landing is definitely not as hard as its thought to be.

              One should be less concerned with the difficulty tweaking thing tbh.
              Realistically, people who are not "at that point" yet would just ask for carry on basically every nightmare dungeon anyway, and since the exp is horrible, they actually cant level fast enuf. If it's a "exp curve" to help them learn how to gear themselves, then wudnt that defeat the purpose of the awakening trial? true new players would have trouble even at the awaken trial, and then once they awaken, they still cant do landing in a group of 5, and would hav to look for carries, again.
              btw, padawan...try not to get confused about the subject, its landing, not aqua.

              But just raising the exp is like doing handouts and Im pretty sure most people wudnt like it either. To justify that, we cud make landing "harder", but not really too crazy, its just a minor tweak like an extra 5% debuff on hp/dmg, while giving say, 20% more exp. Its completely reasonable and actually helps undergeared people level faster.
              Pepes with good gear are shouting "S1/S5" spam all day anyway, but if an undergeared slv player cant find these pts, the only sources they can get exp reliably from are dh95 and landing, hence why THEY need a boost in exp from landing. (s15 players are not the ones who need the exp...they cant even get exp at s15 *BRUH*) This is the kind of proposal exactly meant to help said group of undergeared and underleveled players.
              Am not confused about the dungeon. Landing is good enough xp to my opinion. Lvl characters means also run the appropriate dungeons. I lvl some slv1 characters not running Thunder Dragon Lament at all, and did not take me long.
              AK game is not only lvling characters fast or why xlg would create dungeons?
              If we had to ask for a change at the moment it would be to increase rate of slv1 weapon enchant cards because drop so low and price so high XD XD

              Comment


              • #22
                Originally posted by Joan View Post
                Nightmare Dungeons are meant to be endgame content in general. Beginners shouldn't be doing NTL if they're not ready for it They could also do some of the floors and leave after 9F or wherever they are able to clear.




                Happy 6th Anniversary, AKTO .

                there is almost no contents below NTL(ex. soet, etc), and only very few party for 9F. So new players cannot but help wait for "free carry".
                (its a bad circulation of weakness. for new players, its hard even clear soe or soet, but there is no way to gather LP for those players)

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                • #23
                  Already 6 years, damn. I can only wish you all the best from now on too.

                  -------
                  [07:11 AM] FreuFreu : I wished AK.to was still a casual game but it isn't anymore

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                  • #24
                    Originally posted by DEX View Post
                    there is almost no contents below NTL(ex. soet, etc), and only very few party for 9F. So new players cannot but help wait for "free carry".
                    (its a bad circulation of weakness. for new players, its hard even clear soe or soet, but there is no way to gather LP for those players)
                    There's so many ways to farm LP before nightmare dungeons were even a thing though. The only reason nightmare dungeons were created was cause it's easy to get gears in the first place. If they can't even do soe/t, should they even be in nightmare dungeons? If you really want to help them, get them in stc raids, tell them about world boss in Vulture Vale and Blizzard Berg, run them through otherworld dungeons in Ancient Brevis - Cactakara Forest map, guide them for solo mode Time Library (not Nightmare).

                    The more geared you are, the more opportunities you have to farm LP better. That's all it is tbh. People won't have a reason to play for long if they can get things easily without effort.


                    AURA KINGDOM.TO
                    Jewel Rozelle
                    [AK.to Compiled References] || [AK.to Client Download] || [Community Discord]


                    TWIN SAGA.TO
                    Jewel Sapphire
                    [TS.to Tips & Tricks] || [TS.to Client Download] || [Community Discord]

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                    • #25
                      Thx Aura, gm's and dev's
                      Happy 6yo Anniversary! ^~^

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                      • #26
                        Happy 6th Anniversary AK.TO


                        UwU

                        ono

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